IN YOUR DREAMS
audio|visual experience
*put on headphones
unmute videos
in your dreams
This series is my attempt to recapture a personal fascination with the aesthetic of backrooms, abandoned waterparks, and Goldeneye 64 level maps (Complex, Temple, Facility).
Back in 2020–2023, I was constantly creating vaporwave mixed with backroom-style 3D renders (C4D)—spending hours on each frame, often with limited power to animate anything beyond a subtle 5 sec water loop. There was something powerful about these in-between spaces: dreamlike yet sterile, comforting yet eerie.
3D renders 2021-2023
C4D + Redshift
With AI tools now in reach, I’ve returned to that world, but this time with the ability to truly move through it. I first began testing with my 3D still images, but things felt too mellow, too ambient. This is already a saturated genre on IG and Youtube. Layering a generic soundtrack on top didn’t help out either.
I’m drawn to the surreal tension between beauty and discomfort, the way a camera can glide endlessly through
an empty tiled hallway, and how that kind of looping motion pulls viewers into a quiet, unresolvable mood. I want these to feel like memories, or dreams you’re not sure you had. That sense of spatial confusion, soft dread, and peaceful absurdity is at the heart of everything I’m making.
A doorway into a dream you can’t quite exit.
pROCESS
Initially, I used AI-based platforms like ComfyUI + FLUX + MidJourney to generate surreal, dreamlike environments with a focus on uncanny aesthetics rather than hyperrealism. Training my own LoRAs and Style References allowed me to have a cohesive look.
The scenes were animated with a surreal POV handheld, drone-style, and erratic Bolt camera movements, creating an immersive, looping experience. Luma Labs img>vid and text>vid were next level in pushing the perspective.
To enhance the viewing experience and the atmosphere, prompt generated sounds based on the video were layered in post-production using Luma Labs + mmaudio for seamless integration with the visuals.
WHY DREAM?
I’m not interested in realism—I’m interested in rupture. These scenes offer viewers a moment of soft dissonance: something that feels familiar, yet entirely unplaceable. In a time when generative tools are being pushed toward hyper-efficiency and commercial gloss, I’m trying to make space for quiet surrealism—something slower, unresolved, and personal.